Therefore, I decided to prepare a small list of tips for players who had recently joined the battle, This is done, because the open beta testing of “Gvint” (and then the release) is just around the corner. Some of the tips are fairly obvious, and in principle it is applicable to all CQIs, the other part, so to speak, Gwent Specific. I hope that all of them will help you improve your game.
1) Our maps are all
“Gvint” is strikingly different from classic collectible card games, as it lacks one of the main components – mana. Therefore, the only and the key resource of the player are the cards. People who thoughtlessly spend it, very quickly discover that they were thrown at the mercy of his Majesty topdeck. It does not lead to anything good.
The advantage of cards is, perhaps, the most important concept of card games. Next, we will often return to this point, since in the vast majority of cases the one who lost the cards ends up playing the card – the one who walks last has the opportunity to apply the control effect (weather, dynamite bomb, execution), depriving the opponent of the chance to recover. It is worth remembering that the advantage of cards is manifested in various forms, and in any KKI there are several ways of acquiring it.
The first and most obvious is drawing cards from a deck, when you play one card, you immediately get The ability to pull the other. Examples of such maps are Prince Stennis and Avallak. Playing them, you actually just pass the move to the enemy, without changing the number of cards in your hand. Adding strong squads to the board, which remain on the field at the end of the round, can also be considered an advantage, since the opponent will be forced to spend the card with a hand to match up on points.
This leads us to another way of gaining advantage by cards – the so-called Power Plays, when a small number of cards have a serious impact on the board, with which it will be difficult for the opponent to compete. In the current mette, the ability to quickly record a round in its asset is given by Jennifer: The sorcerer – very often the players simply pass the round, not wishing to compete with her damage.
2) Do not give up the first round without a fight
Remember that you do not need to win all rounds – just “take” two out of three. However, I recommend trying to win the first round – in this case you have the opportunity to control the further course of the game. In the second round, the opponent in most cases will have to wait while you pasanete, otherwise he risks losing the game, and you will have the opportunity to purchase or strengthen your advantage on the cards.
At the same time, evaluate how expedient the pursuit of victory will be. If you invest too much resources to pick up the first round from the opponent, you risk not recovering the advantage on the cards in subsequent rounds and losing the match.
3) Time is money
In “Gvint” the punishment for not observing the time frame is very severe – you discard a random card from your hand. Most of the time the game goes into mathematical calculations. When a lot of teams with different strength levels gathered on the table, it is sometimes difficult to calculate the final “power indicators”. So it’s good if you think about your actions right during the opponent’s move: even a simple count of the number of detachments will significantly reduce the time you need to think. It would also be nice to keep a notepad with a pen in hand where notes are important, for example, record the number of nacres in the opponent’s deck and their strength.
4) Distribute the buffs competently
Do not put all the buffs in one unit. Distribute buffs evenly, while “not leveling” the power of the most valuable creatures on the table, so as not to lose all the advantage if the opponent finds a simple answer (for example, execution). For the same reason, it sometimes makes sense to damage your own units. In the image below, all the Axes of the Tirshah clan have different strength values, because Geralt: Igni would not be destructive.
More buffs can be used to prevent the enemy’s far-reaching plans and spoil his blood. For example, if he played Sabrina Gleevissig or Iris, you can spend on her one Swallow to bring the card’s strength beyond the action of the remouch. Also remember that potions can be used on enemy units in order to be able to apply the effect you need, for example, to burn more troops in execution. Such actions can come out sideways, but sometimes this is the only correct scenario.
5) Reset tools – finally
Often the one who applied the reset tool first – lost. Try to keep the weather effects maps, clear sky and movetite bombs and others to the last. Ideally, play them when the enemy is no longer able to restore the lost advantage (for example, once again to throw frost or buff their squads). It is for this reason that it is so important to get an advantage over the cards over the opponent.
I note that there is one exception here. This is a situation where you have reason to believe that the enemy is able to “clean out” the weakened series. Then you need to restore the strength of the units and hope that the opponent did not draw out the second weather map (hello, Dagon!).
6) Graphics and animations are your friends
Graphic effects and animations can give you some idea of the contents of the opponent’s hand. An example of such an animation is a very fast “span” of the map during the application of the Ivasik map effect. Looking at where the map came from, you can assume that the enemy copied.
These things happen very quickly and are hard to notice, and the prediction accuracy is low enough, but sometimes this information is extremely useful and gives you the opportunity to play around possible dangers (for example, do not expose more than 20 forces per line, if you assume, That the enemy copied Geralt: Igni.)
Another example is the Giant Toad or the Vrihedd Cavalry – the number of cards that are shown during the selection gives you the opportunity to see how many ungainly creatures are in your hand Ika. For example, in the image below you can see that the opponent has only two non-gold detachments in his hand.
7) Graphics and animations are your enemies
Remember, if the opponent does not know which cards are in your hand, it is more difficult for him to play around potential threats. First of all, this refers to the effects of control. Try not to disclose your cards to your opponent, so do not point spells at squads unless you are going to use them. The enemy sees the animation of the arrow and with a fairly high degree of probability can assume that you have stashed in your sleeve.
8) Mind Your Mulligan
Last week, users of Reddit have established how the mulligan system works in Gvint, and how it can be used to its advantage. When a bronze card is dropped, the player can no longer draw this card during the mulligan phase, since it and all of its copies fall into the “black list”. This allows you to “block” cards that you do not exactly want to see in your starting hand (for example, Tumannikov, playing for monsters).
Also, without going into details, I note that the first card that was dropped has a 25% The chance to be on top of your deck, the second card – 18.8%, and the third – 12.5%. This means that if you do not need a card right now, but you do not mind pulling it out later, it makes sense to replace it first. You can see why this happens in this video:
On this I end and I hope that these small recommendations will help you to win more often and get more pleasure from playing at Gvint. Until next time, I’ll see you in the ladder.
Players Players Players… Players